top of page

Godmothered

One of Us, 2020

Screenshot 2020-12-30 at 11.27.05.png
Horse, Carriage, Dove
Groom, CFX, OOU creatures workflow
Throughout summer, I was incredibly busy setting up creatures for shots, running shots and helping artists when needed. There were more tasks than those, so I'll list the exact tasks below, as I will certainly forget! Before that, below are some still images of the shots I worked on.

Tasks

General

- Tree instance scattering setup - ingesting foliage assets, then writing a script in Houdini to cache them to be instanced/scattered (python, Arnold)

- Godmothers crowd CFX setup and execution - this was a fun challenge as the number of godmothers I'd receive was unknown, so I set this up as a vellum for-each with some feedback scripts. 

- General trouble shooting for artists' problems

Horse

- Horse groom - 10 days initial groom, initially created for mid-shot (lod B), then colour changes thereafter.

- Horse character package, including lighting ROP with AOVs and optimal settings setup for the lighter to use/reference. 

- Horse CFX setup. 

- The horse character package was passed to my colleague as a base for him to use when making his character (raccoon). Later he QC-d the horse when running CFX in shots as we distributed workloads.

- Added hou-python tool library to python modules on the HDA, for CFX caching, wedging and usability for the lighters/cfx artists to select cache/read versions easily over shots.

 

Dove

- Initially discussed with the team the workflow between rigging, modelling and groom.

- Created a dove groom using a cleaner version of the version 01 Pinocchio woodpecker feather system. Passed renamed flight/dynamic feather guides and proxy geometries to rigging to incorporate into the rig.

- CFX dove package created using charpkgtools library and passed to lighting.

- CFX for lod B wings was cloth-deformed proxy wings (taken from modelling) which was simulated, then deformed unpacked high-res feathers. For the feather fluttering, primuvs were used to deform high-res feathers.

This was a bit of a learning curve weaving rigging/groom together, but it worked well for an lod B bird! Next up, lod A... 

Carriage

- Creation of asset package to be passed to lighters

- CFX setup of curtains and horse harness in CFX asset package which was ran through shots. 

- Unfurling curtains on carriage transformation (animated CFX, short timeframe). I passed the unfurling CFX to another artist (unknown, this was rushed, although turned out pleasantly well - good teamwork!) 

Cleanup

- Groom setup tutorials (dove, horse, basic sphere groom/cfx setup) on OOU wiki

- Character package tutorials on OOU wiki

Sources I referred to:

Special thanks
To everyone who I'd had the pleasure to work with on Godmothered, especially the creature team. In particular, my supervisor Ceylan Shevket for her ongoing support; Chris Gill for his brilliant communication when setting up the dove, and generally being someone I could bat ideas across to; and Alex Bretifeld for his QC feedback when running my character packages with CFX on shots; Jo Amery for his QC feedback when lighting the character packages on shots. 
  • LinkedIn // Professional Bio
  • Facebook // ellieansellart page
  • Instagram // Informal fun
  • Vimeo

© 2020 by Ellie Ansell

Happily created using Wix.com

bottom of page