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Labs

Framestore, Interactive Developer, 2016

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C++, OpenGL, python, git, Web Dev: PHP, HTML, CSS, SQL, Data analytics, Unreal, Perforce

To say I learned a lot is an understatement; this was my first job straight out of University, and upon reflection may have been the most beneficial. From games, to interactive installations, to realtime visualisations and websites - there was so much to learn, and amazing people to learn from.

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Samsung GS3 

C++, python 

  • Creating a game with frag shaders and watch data - RnD

  • Using C++ openGSL to overlay different watch animations and writing a countdown logic module. 

  • ​Python for file organisation

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More info here

cpp_gs3_worldchoir.png
PGA Morgan Stanley

C++, Adobe

  • ​Using C++and openGL to animate scoring system

  • Adobe After Effects for visualisations before programming

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More info here

labs_pga.jpg
Tate Modern - RnD

Web dev: PHP, HTML, java, CSS, SQL, Piwik, google analytiks

  • Researching data analytic tools

  • Building a website which took data incrementally from a motion sensor at the data modern, and displaying this in a user-friendly way on a website.

  • Using SQL to store the data, then php, html and javascript to wrangle the data and display as interactive charts.

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Magic Leap

Unreal Lighting, 3D softwares (Maya, Vray), Photoshop, Perforce

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A pinnacle point of being part of the 'core Labs' crew was a trip on-tour to Revision Party in Saarbrücken: a convention where people would enter competitions, such as programming demoscenes, doing 8-bit art (my favourite) and writing tracker music. Picture this: A large dark warehouse with rows of desks, each kitted with an artillery of plug sockets and cables. At the front, a stage and screen rigged up, adorned with blazing flashing lights, lasers and displaying demoscenes - 64KB executables rendering realtime images - programmers' awe. Guests would arrive with their cargo; amigas, workstations, old-school consoles, and find a desk to plug up. The night was long, loud and wild - people would shout 'AMIGAAAaaAaa!!!' - which probably emanated from tripping over some trailing wires. Revision Party was an experience I'll never forget!

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  • Working as a 3D artist with the game developers to visualise and assemble a proof-of-concept game to be used with magic leap technology.

  • LinkedIn // Professional Bio
  • Facebook // ellieansellart page
  • Instagram // Informal fun
  • Vimeo

© 2020 by Ellie Ansell

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